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Rasmus Enemark Nielsen


Sound Designer / Foley Artist

Sound design is more than making things sound good or realistic—it’s about crafting meaning, evoking emotion, sparking interaction, and building compelling worlds.


Services I provide

Are you looking for a one-stop sound expert who hits the mark and can handle all your audio-related challenges and help bring your project’s narrative to life with immersive sound? Look no further.
I provide a range of audio services depending on your and production needs, whether for film, video games, commercials, or other media.

Film productions 🎬

I own professional recording equipment, including a boom mic with accessories for outdoor shots, omnidirectional mics for ambience, and a flexible handheld recorder.
I can take on multiple roles in film production, including:

  • Boom Operator

  • Sound Designer/Engineer

  • Sound Supervisor

  • Foley Artist

  • Sound Mixer

  • Dialogue Editor

  • Music Editor.

Podcast and audiobooks 🎙️

I use iZotope RX10, an industry-standard tool for voice enhancement, noise reduction, and dialogue cleanup, ensuring clear and professional-sounding podcasts.
I offer specialized audio editing and production for podcasts, including:

  • Sound Design/Engineering

  • Podcast Editing

  • Voice Editing

  • Mixing & Mastering

Video game production 🎮

I have experience in sound design and audio implementation across various game projects. My portfolio showcases my work in Unreal Engine, Unity, and Wwise, where I have successfully integrated interactive audio.
I can contribute to game development as:

  • Sound Designer

  • Technical Sound Designer

  • Dialogue Editor

  • Foley Artist

  • Music Editor

  • Audio Programmer (Wwise)

  • Sound Mixer

Advertisements 📺

I have an extensive library of high-quality SFX and professional recording equipment designed for commercial film production, ensuring your advertisement delivers the right impact.
For commercial projects, I can work as a:

  • Boom Operator

  • Sound Designer/Engineer

  • Sound Supervisor

  • Foley Artist

  • Sound Mixer

  • Dialogue Editor

  • Music Editor

Other Audio Projects 🎧

If your project doesn’t fit into the categories above, feel free to reach out. I’m always excited to explore new audio challenges!
I am open to a variety of audio-related projects, including:

  • Wedding video sound editing & mastering

  • Restoration of old audio recordings for archives

  • Creating immersive soundscapes for museum exhibits


What I do

Interactive sound design

Interactive sound design is about connecting a listener’s input to responsive auditory actions, creating immersive listening experiences in games and interactive experiences. 

Audio implementation

I specialize in implementing audio for both linear media and video games, primarily using Wwise. 
I can also adapt to other third-party audio software as needed.

Creating audio assets

Authenticity and realisme is my priority when creating audio assets. I use both foley, field recordings, unique sound design, cinematic audio, spatial audio, ambient soundscapes, and musical elements in my productions. 

Mixing and mastering

I focus on efficient mixing during production to make the mastering process smoother. 
In the mastering phase, I work to enhance the audio and achieve a deep, expansive stereo image.

Audio editing

With a sharp ear and extensive experience in audio software. 
I can handle all types of audio editing tasks, such as dialogue editing, podcasts, audio restoration, and removing unwanted noise.

Other services

Alongside my other services, I also offer support with creating music, sonic branding, audio coding, and boom operation. 
Feel free to contact me via email if you have any questions about my services.

Technical Expertise

Izotope RX

Reaper

Windows

Ableton live

Unity Engine

Unreal Engine

Davinci Resolve

Max/MSP

Audiokinetic Wwise